When I respawn, I managed to fuck it up again. I picked up some Laudanum, and when I turn around, the brute is right there. I was wondering what the hell to do and I end up throwing a rock out of the way. There's this brute at the very end which needs to be distracted.
The Prison had a lot of them, mostly because of how tight the corridors were (Especially that one grunt on the top of the stairs).įunny how in one level (Sewers), I messed up a relatively easy part twice. The only thing that was remotely scary was the random encounters with the Amnesia monsters that popped up and I had to run from them - now that is intense. I also got used to the dark, because well, I like the dark (at least now). The setting is creepy, but after seeing many haunted houses on TV and reading creepypasta about creepy structures, you get used to it.
However, the intensity and the solitude the atmosphere gives off puts you at the heart of terror.
The game itself is not hyper-scary - nerve-racking than anything else, and the event triggers are more startling than scary.